How to Raid in ROB RUN (and Stop Getting Raided)
Quick answer: Yes, you can be raided while offline in ROB RUN: Kefir says there is no offline raid protection beyond fortifying your base. To raid someone, use decoders on a structure's Security System until its defense hits zero. To defend, fill your Security System with Electronic Fuses and add Alarm Systems.
Last updated: 13 November 2026. "Raiding" in ROB RUN means two things: base raids on other players' homes in the desert settlements, and heists on NPC locations in Looty Bay (see the ROB RUN map). This guide answers the three questions players search most, then covers heists. Official Kefir rules come first; numbers from the fan wiki's game data are labelled.
Can you get offline raided in ROB RUN?
Yes. ROB RUN has no offline raid protection. Kefir's official FAQ answers the question directly: "Your primary defense is investing in base fortification."
What actually protects you while you're logged off:
- Electronic Fuses in your Security System. Kefir says attackers then "spend far more time and resources trying to hack it."
- Decoder scarcity. Breach decoders "aren't bought off a shelf", so raiders have to pick targets carefully.
- Laundered cash. Money in the bank can't be stolen (it is still wiped in the Federal Raid).
- Comebacks. Kefir says any surviving structure can be rebuilt, and wiping a whole base needs an "extremely rare, loot-only item."
Fences are not a wall. In its 13 November FAQ, Kefir said fences "weren't designed to be the ultimate protection", and that getting over one "doesn't automatically grant access to what's inside your buildings." Kefir says it will work on making property harder to breach on foot or by car.
How to defend your base in ROB RUN
Defend your base by filling every Security System with Electronic Fuses, adding an Alarm System, and repairing any hacked panel at once. Each structure (house, garage, warehouse, fence) has its own Security System panel on its wall.
- Install Electronic Fuses in every structure. Each fuse adds defense points. Per the fan wiki's game data, fuses come in 1, 3 and 5-point versions, sold on the Trade Laptop (research $10,000 / buy $20,000 for the 1-point fuse). [W]
- Prioritise your main building. Fan-wiki data: base protection is 5 for a Trailer, 15 for a Small House and 30 for a Mansion, with up to 9, 27 and 42 fuse slots. A fully fused Mansion takes 240 points of decoders. [W]
- Add an Alarm System. Kefir: defense modules "will alert your allies to an ongoing attack." The fan wiki lists three alarm types: owner only, owner plus clan, and everyone at the location. They add no defense points. [K][W]
- Lock valuables in security cabinets. Fan-wiki data says decoders don't open safes or security cabinets; raiders need a Master Key. [W]
- Launder cash before you log off. Laundered money can't be stolen. [K]
- Join a clan. Kefir: "allies can hold off raiders better than any defense module." [K]
- Repair hacked panels fast. The Help Center says owners "can repair the system and lock you out." The fan wiki adds that fuses survive a hack, so protection returns after the repair. [K][W]
- Don't look rich, or move. Kefir suggests blending in "to seem like a waste of rare breaching tools," and you can move your entire base at any time (not during a raid lock, per the fan wiki). [K][W]
Running a contraband workbench or other base business? That's exactly what raiders look for, so fuse the building that holds your stock first.
How to raid someone in ROB RUN
To raid someone, use decoders on their structure's Security System until its defense reaches zero, then loot the building before they repair it. Kefir's Help Center: use a decoder "to gain temporary access to their building. Act fast: the owners can repair the system and lock you out."
- Get decoders. Kefir says they aren't sold "off a shelf." Fan-wiki data lists 1, 3 and 5-point decoders; three 1-point decoders plus $10,000 barter into one 3-point decoder. See our decoder guide. [K][W]
- Scout the target. Count structures and look for alarms and clan neighbours. Kefir warns that "the more lavish your refuge, the more intruders you're going to have." [K]
- Do the maths. Defense = base protection + fuse points. Divide by your decoder value and round up. Example from the fan wiki: a Small House with 10 three-point fuses has 45 points, which is 15 three-point decoders. [W]
- Start the hack at the panel. Each decoder takes about 12 seconds to install and is used up (fan-wiki data). Keep a teammate on watch; parties are capped at three. [W][K]
- Loot fast. A full hack gives limited, temporary access. During a raid, the target's vendors, Black Market and Shipment unlocks are blocked (fan-wiki data). Bring a Master Key if you want safes. [K][W]
- Haul out and sell. Take cargo to a Smuggler and loot to a Fence. If you draw a weapon while carrying cargo, you drop it. See how to sell contraband and cargo. [W]
Taking the whole base, including parked cars, needs the ultra-rare, loot-only raid item, not decoders. [K]
Part 2: Heists in Looty Bay
A heist starts when you put on a mask in Looty Bay; that turns you into a Criminal. Before that, explore safely: Kefir advises, "Before masking up, scout the building and your getaway route."
Once masked, the Police and other Criminals can attack you, and if you die you lose everything in your bag. You can only clear Criminal status by leaving the city.
Run a clean job
- Keep the staff at gunpoint so they don't raise the alarm.
- Disable alarms where you can, and use lockpicks.
- Split roles across your party of up to three.
- Hide your getaway car. Kefir says criminal vehicles are more manoeuvrable than police cruisers, and ramps around the city help shake a chase.
- Playing solo? Kefir says solo players start at Notoriety level 4 and get bonuses when selling goods and collecting loot.
Notoriety: the risk dial
The longer your crime spree, the higher your Notoriety: better loot and payouts, much more risk.
When the cops catch you
- Surrender: the cops confiscate your bag, but you keep your equipped gear.
- Bribe: with money in the bank you can offer one; if accepted, you keep everything.
- Fight or run: risky. Early in a fresh server, patrol cops only have pistols. Want the other side? Read how to become a cop.
Cash out
Sell loot to a Fence or at the Sales Center, take cargo to a Smuggler, and grab the cash straight away. Kefir lets players camp drop-off points on purpose, so scout before you deliver.
Timing raids around the wipe
Base raids pay most mid-cycle, when bases are full. Everything you hold is wiped in your server's Federal Raid every seven days, so check the wipe timer before a big job.
Sources
- Steam News: ROB RUN FAQ (Oct 2, 2026) — [K] Steam FAQ, 2 Oct 2026 (offline raid protection, decoders, ultra-rare raid item)
- Steam News: ROB RUN announcement — [K] Steam "Answering Your Most Frequently Asked Questions", 13 Nov 2026 (fences, party size, solo perks, drop-off camping, durability)
- Steam News: Base Management (Oct 16, 2026) — [K] Steam "Base Management", 16 Oct 2026 (alerts, blend in, clans, moving base)
- Kefir Help Center: How do I protect my base from raids? — [K] Help Center – protect my base
- Kefir Help Center: How do I raid other players bases? — [K] Help Center – raid other players' bases
- Kefir Help Center: Can my money be stolen? — [K] Help Center – can my money be stolen
- Kefir Help Center: How do I pull off heists in Looty Bay? — [K] Help Center – heists
- Kefir Help Center: What do I lose when I die? — [K] Help Center – what do I lose when I die
- [K] Help Center – surrender / bribe: https://kefirgames.helpshift.com/hc/en/14-rob-run/faq/1352-why-surrender-to-the-cops/ · https://kefirgames.helpshift.com/hc/en/14-rob-run/faq/1353-why-pay-a-bribe/
- Steam News: First Changes & Server Schedule (Nov 4, 2026) — [K] Steam "First Changes & Server Schedule", 4 Nov 2026 (pistol-only cops on fresh servers)
- ROB RUN on the Steam Store — [K] Steam store page ("lavish refuge")
- robrunwiki.com/en/mechanics/raid/ — [W] ROB RUN Wiki – Base defence and raiding (v0.7.0, updated 11 Nov 2026: fuse/decoder values, structure defense, 12 s install, alarms, Master Key, raid lock)
- robrunwiki.com/en/mechanics/base/ — [W] ROB RUN Wiki – Base and Plot (alarm types, moving blocked during raid lock)
- robrun.info/en/mechanics/cargo/ — [W] ROB RUN Info – Cargo (drop cargo when drawing a weapon)
Last updated:
FAQ
Can you get offline raided in ROB RUN?
Yes. Kefir's official FAQ says your primary defense is investing in base fortification, not an offline shield. Electronic Fuses make your base cost more decoders to crack, Alarm Systems warn you or your clan, and laundered cash can't be stolen.
What protects my base when I'm offline in ROB RUN?
Electronic Fuses in each structure's Security System, which force raiders to spend more single-use decoders, plus Alarm Systems that alert you, your clan or everyone nearby. Launder your cash, because banked money is safe from thieves until the wipe.
How do I defend my base in ROB RUN?
Install Electronic Fuses in every Security System panel, add an Alarm System that alerts your clan, store valuables in locked security cabinets, launder cash, join a clan, and repair any hacked panel immediately to lock raiders out.
How do you raid someone in ROB RUN?
Bring enough decoders, start a hack at the target structure's Security System panel and install decoders until its defense reaches zero. You get temporary, limited access to that building. Grab loot fast, because the owner can repair the panel and lock you out.
How many decoders do I need to raid a base?
Add the structure's base protection to the points of its fuses, then divide by your decoder's value (1, 3 or 5 points). Fan-wiki game data puts an unfused Trailer at 5 points and an unfused Mansion at 30.
Can a decoder open safes inside a base?
No. According to fan-wiki game data, safes and security cabinets inside structures need a Master Key, not a decoder.
Can raiders jump my fence with a car?
Yes, for now. Kefir says fences only make access harder and getting over one doesn't open your buildings. Kefir plans to make property harder to breach on foot or by car.
How do I start a heist in ROB RUN?
Put on a mask in Looty Bay to become a Criminal. Scout the building and your getaway route first, then keep the staff at gunpoint so they don't raise the alarm.
What happens if I die during a raid?
In Looty Bay, Criminals lose their inventory, but surrendering to the police keeps your equipped gear. In the desert, death always means losing all your loot. Gear also loses durability every time you die, and weapons can't be repaired yet.
How many players can be in a raid party?
Up to three. Kefir says it is not planning to raise the party size for now. Clans, for larger operations, can have up to 100 members.