Where to Sell Contraband in ROB RUN
Quick answer: Sell contraband in ROB RUN to a Smuggler, not the Fence. After 30 minutes at the Contraband Workbench, damaged Contraband Cargo becomes Premium Cargo, which fan-wiki game data values at $35,000 before your Notoriety-based cargo sale bonus. Community guides say two Smuggler's Vans are marked in Looty Bay.
Last updated: 13 November 2026. You repack contraband at the Contraband Workbench; this guide covers the payday: who buys it, what it's worth and how to get it there alive. New to contraband? Start with how to get contraband.
Sell contraband to the Smuggler, not the Fence
Repacked contraband (Premium Cargo) is sold to a Smuggler. Fan-wiki and community guides agree: the Fence buys ordinary loot, while shipments and cargo go to a Smuggler's Van. Community guides say two Smuggler's Vans are marked on the Looty Bay map; see our ROB RUN map. [W]
Kefir also lists the Sales Center as a place to sell goods, unlocked for Settlement Residents. Whether the Sales Center pays more for Premium Cargo than the Smuggler hasn't been confirmed. [K]
What contraband sells for
Fan-wiki game data lists Premium Cargo at $35,000 at the Smuggler, before bonuses. [W]
| Item | Smuggler base price | With max cargo sale bonus (+25%) | Cop seizure reward |
|---|---|---|---|
| Contraband Cargo (damaged, not repacked) | $10,000 | $12,500 | $4,000 |
| Premium Cargo (after the workbench) | $35,000 | $43,750 | $10,000 |
Source: robrun.info cargo catalog and Rob Run Hub, built from game data (v0.7.0). The bonus maths "has not been tested in the game." Prices can change with patches. [W]
The sale bonus is a Cargo Sale Bonus, tied to your Notoriety. Don't confuse it with the Item Sale Bonus at the Fence (community guides say that can reach 50%). [W]
Is it worth it? The honest margin
Kefir confirmed at launch that it "massively increased profits from base businesses, including farms, labs, contraband." [K]
Community testing (robrun.run) reports about $10,000–$20,000 profit per batch after setup. The bench handles one crate per 30 minutes unless upgraded, so throughput is the limit, not price. [W] See upgrades in the Contraband Workbench guide.
How to get your cargo to the Smuggler safely
Carry cargo in a vehicle trunk, scout the drop-off, and never draw a weapon while holding a crate.
- Use a car, not your hands. Drawing a weapon while carrying cargo drops it, and dropped cargo disappears after a while. [W]
- Check trunk space. Trunk size depends on the car model and upgrades. Since 4 November, the Buletti can't transport shipments. [W][K]
- Scout the drop-off. Kefir deliberately allows players to camp drop-off points: "you can always scout the area first." [K]
- Watch for cops. Cops "seize contraband to earn a paycheck" and get a cut of confiscated loot. Want to be on that side? See how to become a cop. [K]
- Bank the cash. Launder it at your base; laundered cash can't be stolen. [K]
- Sell before the wipe. Unsold cargo is lost in your server's Federal Raid. Check the wipe timer. [K]
Related guides
Sources
- Steam News: First Changes & Server Schedule (Nov 4, 2026) — [K] Steam "First Changes & Server Schedule", 4 Nov 2026 (contraband profits up; Buletti can't carry shipments)
- Steam News: ROB RUN announcement — [K] Steam "Answering Your Most Frequently Asked Questions", 13 Nov 2026 (cops earn % of confiscated loot; drop-off camping)
- Steam News: Power Pyramid (Oct 28, 2026) — [K] Steam "Power Pyramid", 28 Oct 2026 (Sales Center for residents)
- Kefir Help Center: How do I become a cop? — [K] Help Center – how do I become a cop ("seize contraband")
- Kefir Help Center: How do I sell my loot? — [K] Help Center – how do I sell my loot
- Kefir Help Center: Can my money be stolen? — [K] Help Center – can my money be stolen
- robrun.info/en/mechanics/cargo/ — [W] ROB RUN Info – Cargo and Production (catalog prices, bonus levels, cop seizure, drop on weapon draw, trunk)
- hub.robrun.de/en/wiki/cargo/contraband-cargo — [W] Rob Run Hub – Contraband Cargo ($10,000, verified v0.7.0.4005)
- robrun.run/guides/money/contraband/ — [W] robrun.run – contraband (profit per batch)
- tposegaming.com/rob-run-contraband/ — [W] TPose Gaming – contraband (Smuggler vs Fence, two vans, bonus types)
- www.indiatimes.com/game-guides/rob-run-contraband-guide-how-to-buy-cargo-unlock-the-workbench-and-earn-money-from-smugglers/articleshow/135680464.html — [W] Indiatimes – contraband guide
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FAQ
Where do you sell contraband in ROB RUN?
At a Smuggler's Van. Community guides say two are marked on the Looty Bay map. The Fence buys ordinary loot, while shipments and cargo, including repacked Premium Cargo, go to the Smuggler.
How much is Premium Cargo worth in ROB RUN?
Fan-wiki game data lists Premium Cargo at $35,000 at the Smuggler before bonuses, rising to about $43,750 with the top cargo sale bonus. Unrepacked Contraband Cargo is listed at $10,000.
What affects the Smuggler's price?
The cargo's value, how much you sell at once, and your cargo sale bonus, which comes from your Notoriety. Fan-wiki data lists bonuses of +5% to +25% by level; the calculation hasn't been tested in game.
Is contraband profitable in ROB RUN?
Kefir massively increased base business profits, including contraband, at launch. Community testing reports about $10,000–$20,000 profit per batch after the roughly $40,000 setup, before transport losses.
Can cops take my contraband?
Yes. Kefir says cops seize contraband and earn a percentage of confiscated loot. Fan-wiki data lists $4,000 for a cop seizing Contraband Cargo and $10,000 for Premium Cargo.
Why did I drop my cargo?
Drawing a weapon while carrying cargo makes you drop it, according to fan-wiki and community guides. Carry cargo in a vehicle trunk instead.